Santiago Casini

A multi-platform IP, currently WIP, with interconnected stories, worldbuilding and its own magic system.
Kuroro Wilds is a first of its kind creature-collecting RPG with real time action combat.
Face-off in the battle arena against players from around the globe in this free PVP web-based game.
An F2P episodic narrative mystery adventure point and click game I was in charge of as one of The Other Guys.
Adventure
A mystery-adventure, story and character-focused, point-and-click first person hidden objects game.
Interactive Fiction
A souls-like with a twist: Keep your experience on death, but lose all equipment.
Melee combat for ARPGs made simple and dynamic (prototype coming soon).
A short and simple economy design document where value is derived from the time put into making something.
A short excerpt of a spin-off graphic novel, currently in linear prose format.
Chapter I of a spin-off novel set in the universe of the Sunset Realms, my WIP IP. Currently in linear prose form.
Smash blocks and mint coins!
Rhythm
Play in browser
A simple runner game. Avoid obstacles and collect gold to outrun your previous score!
Racing
Play in browser
A fencing card game in which your attacks become your next defense.
Card Game
Play in browser
A golden casino experience.
Simulation
Play in browser
A fun bingo game with 30 balls.
Simulation
A classic arcade game made as fast and simple as possible using Unity 2D and C# scripting.
Play in browser
My take on Unity's survival shooter.
Survival
Play in browser
A re-imagining of "Endless Space", this time a bit more challenging.
Action
Play in browser
A simple two player single keyboard game.
Action
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An arcade space shooter game made with Unity 3D, C# scripting, and Unity Asset Store's free assets.
Action
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A simple game awaiting some upgrades.
Play in browser
Voice acting sample by yours truly, meant for a pirate-themed slots machine game to which I contributed.
An analysis of different techniques used by gacha games as a means to showcase characters. In English and Japanese.
A short memo on my experience as a Game Designer.
Game pitch and user guide documentation I took part in as a freelancer.